WHO ARE WE?
Twiitch is a new and exciting independent video game development studio based in Melbourne, Australia.
Founded in 2010 by Shane Stevens and Steven Spagnolo, who have more than 40 years of combined video game industry experience as both independent developers and publisher technical directors, the fundamental principle of Twiitch is to deliver immediately entertaining, social experiences for everyone.
WHAT DO WE DO?Twiitch's goal is to make fun, social games you can carry in your pocket or play on-line with your friends. We want everyone to play!
We pride ourselves on using technology to create uniquely entertaining experiences. Whether it's the chocolatey smooth fluid dynamics in Coco Loco, or our ability to build kart racing for the millions in KartWorld on Facebook, we never stop pushing what's possible.
After years of making games, we know the most important aspect to creating a compelling experience is how the game 'feels'. So we start off making the simplest prototype we can to test out whether an idea is actually fun. If it's not fun in 30 seconds, it's back to the drawing board :) It helps to have awesome artwork to inspire us too... like this little guy.
At Twiitch, everyone has a say. We
rarely shoot ideas down, but put them away for later. Ideas that
keep popping up are usually worth thinking about more. For
instance, this guy pops up time and time again... Expect to see
him floating by soon :)